
Blood rush is a barely adequate movement skill. Necromancer: The best of it's attacks are dependant on dead bodies or 120-sec cooldowns. The remaining 2% it's dead.Ĭrusader: A bit of everything. 98% of the time a Wizard is invulnerable. Wizard: Fast moving, strong attack, brittle defence. Hunter: fast moving strong ranged, glass cannon. Monk: slow moving, even stronger melee than a barbarian. A strength in one area means Blizzard gave the class a weakness in another area.īarbarian: fast moving with strong melee. So no one class is the best at everything. But some teleport to get in melee range whilst others teleport to stay at long range.Īnd Blizzard try to balance the classes.


Two initial points: the classes all have multiple builds based on their "sets" of gear. I think it has some wacky speed-boosting abilities and its most fun builds involve building around pets. Couple different playstyles, its minion-based build is especially good in exp-farming groups. Best solo build is heavily cooldown-based ranged damage. Has blink, doesn't always include it in builds. Wizard: Rotation-based character, often managing multiple damaging abilities. Spin-to-win (Whirlwind) is an incredible playstyle all its own, but maybe wait til next season: buffs incoming. Best damage build is jerky charges that require planning around enemies. Face tank things.īarbarian: Very mobile, can hook/gather enemies in support role. Has a very functional "dodge" ability that can be spammed, you might like it for this reason.Ĭrusader: Move consistently but not too quickly and blow up stuff around you. Ranged damage, or at least kills from the edges of packs. Monk: Move with dash ability, generally stand in one spot to apply damage or debuff/tank enemies as support.ĭemon Hunter: Very mobile.
